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A case study on logging visual activities: Chess game

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2005

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Izmir Institute of Technology

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Automatically recognizing and analyzing visual activities in complex nenvironments is a challenging and open-ended problem. In this thesis this problem domain is visited in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Federation International des Echecs) compatible chess board and to generate a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. A PC-CAM connected to a PC is used to acquire images and implement the corresponding software. For convenience, .Intel R Open Source Computer Vision Library (OpenCV). is used in the current software implementation.

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Thesis (Master)--Izmir Institute of Technology, Electronics and Communication Engineering, Izmir, 2005
Includes bibliographical references (leaves: 46-47)
Text in English; Abstract: Turkish and English
ix, 47 leaves

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