Shape based detection and classification of vehicles using omnidirectional videos
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Date
2015-06
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Izmir Institute of Technology
Open Access Color
Green Open Access
Yes
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Publicly Funded
No
Abstract
To detect and classify vehicles in omnidirectional videos, an approach based on
the shape (silhouette) of the moving object obtained by background subtraction is proposed.
Different from other shape based classification techniques, the information available
in multiple frames of the video is exploited. Two different approaches were investigated
for this purpose. One is combining silhouettes extracted from a sequence of frames
to create an average silhouette, the other is making individual decisions for all frames and
use consensus of these decisions. Using multiple frames eliminates most of the wrong
decisions which are caused by a poorly extracted silhouette from a single video frame.
The vehicle types which are classified are motorcycle, car (sedan) and van (minibus). The
features extracted from the silhouettes are convexity, elongation, rectangularity, and Hu
moments. Three separate methods of classification is applied. The first one is a flowchart
based (i.e. rule based) method, the second one is K nearest neighbor classification, and
the third one is using a Deep Neural Network. 60% of the samples in the dataset are
used for training. To ensure randomization, the procedure is repeated three times with the
whole dataset split each time differently into training and testing samples (i.e. three-fold
cross validation). The results indicate that using silhouettes in multiple frames performs
better than using single frame silhouettes.
Description
Thesis (Master)--Izmir Institute of Technology, Computer Engineering, Izmir, 2015
Text in English; Abstract: Turkish and English
Includes bibliographical references (leaves: 40-44)
xiii, 44 leaves
Text in English; Abstract: Turkish and English
Includes bibliographical references (leaves: 40-44)
xiii, 44 leaves
Keywords
Flowchart method, K Nearest neighbors, Deep neural networks, Computer vision, Silhouette-based method, Computer Engineering and Computer Science and Control, Bilgisayar Mühendisliği Bilimleri-Bilgisayar ve Kontrol